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// cs/renderer/audio/sinusodal.cc
#include "cs/renderer/audio/sinusodal.h"
#include <cmath>
#include "cs/renderer/math/constants.h"
float cs::audio::sinusodal(float freqencyHz, float phase) {
return static_cast<float>(
sinf(freqencyHz * 2.f * PIf * phase));
};